Technical Artist (Unity)
£50,000 - £60,000 dependent on experience + Company Benefits
East Anglia
Be the vital connection between artistic vision and technical production, collaborating with animators, 3D artists & developers.
- £50,000 - £60,000 + Company Benefits
Hybrid with office located in Haverhill, Suffolk
Helping to bring a diverse range of AI-powered, hand-crafted 3D characters to life. Built entirely in-house using industry-standard tools and the PBR pipeline, these characters are designed for expressive, real-time interaction.
The ideal candidate proactively seeks opportunities to elevate the look and feel of the project, embraces constructive feedback, and thrives in a highly collaborative and open environment. This is a great opportunity to be part of a growing team and make an impact early on.
Key Responsibilities:
- Develop, implement and optimise shaders and lighting setups using Shader Graph and Unity systems.
- Support facial animation pipelines, including viseme systems, blend shapes, and lip-sync implementation.
- Integrate and optimise 3D models, rigs, and animations within Unity, ensuring asset integrity and performance.
- Create custom tools and scripts to streamline workflows for artists.
- Troubleshoot technical asset issues and continuously improve the art delivery process.
- Provide feedback and guidance to other team members on technical issues and art production techniques.
- Author and maintain documentation for asset production.
- Minimum of 4 years' experience working as a Technical Artist within Unity.
- Demonstrable experience working in real-time production environments (e.g. games, interactive media, VR/AR).
- High proficiency with asset workflows, lighting, optimisation within Unity.
- Experience setting up post-processing effects in Unity (e.g. bloom, colour grading, depth of field), with particular focus on volume-based workflows. Familiarity with Unity's High-Definition Render Pipeline (HDRP) preferred.
- Strong skills in shader development (Shader Graph) and visual effects.
- Understanding of animation pipelines, including rigging, blend shapes, and viseme integration.
- A strong understanding of the latest 3D art production workflows and techniques (PBR, real-time optimisation, asset pipelines).
- Proficiency in asset optimisation for real-time constraints and performance.
- Strong problem-solving, communication, and cross-disciplinary collaboration skills.
- Scripting experience in C#
- Technical Animation Skills (Rigging, skinning, scripting)
- Familiarity with Unity animation systems such as blend trees and state machines.
- Experience creating tools in Maya or Blender.
- Experience with version control and real-time profiling tools.